Cool risk/reward in this game between keeping the light off to restore your meter and letting ghosts get closer, or keeping it on to shoot ghosts. Some neat lighting effects: I like the LED clock being visible on the shelf at all times, and I like the ghosts being barely visible in front of the moonlight window.
The total time you need to survive seems a bit long (6 minutes), but mixing up the ghost patterns at some point or ramping up the gameplay in some other way could break up this time into more memorable sections (rather than just speeding up the clock).
Thanks, I really appreciate it! This game was made mainly for the game jam, but I'll definitely consider your suggestion of mixing up the ghost patterns for an extra update.
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Cool risk/reward in this game between keeping the light off to restore your meter and letting ghosts get closer, or keeping it on to shoot ghosts. Some neat lighting effects: I like the LED clock being visible on the shelf at all times, and I like the ghosts being barely visible in front of the moonlight window.
The total time you need to survive seems a bit long (6 minutes), but mixing up the ghost patterns at some point or ramping up the gameplay in some other way could break up this time into more memorable sections (rather than just speeding up the clock).
I just barely missed making it to 3AM.
Thanks, I really appreciate it! This game was made mainly for the game jam, but I'll definitely consider your suggestion of mixing up the ghost patterns for an extra update.